simon pennington's 3d environment / character art blog
Monday, 8 April 2013
Sea Defense - Back Ground
Following the last post I have some updates to the back ground and dock area!
These mountains are generated in world machine, duplicated and placed around to get a bit of variation. I aim to have a small low poly 'town' in the center, to be viewed only at a distance. A few towering structures in the center and then small satellite farms off outskirts. Smoke and other small fx to be coming from these areas! The town center itself will be on a hill with the outer buildings and houses etc on the lower grounds.
Here are some shots of the dock area I am currently focusing on: