Saturday, 25 January 2014
Raktraktor Cockpit
Sunday, 12 January 2014
Back to the Raktraktor
I recently had some time to get back onto this project.
Got the low poly sorted and have some base colours and ao down. A few normal map things to sort out still.
Got the low poly sorted and have some base colours and ao down. A few normal map things to sort out still.
Tuesday, 22 October 2013
Warcraft Fan Art
Next up is to start the low poly / texture of the Raktraktor.
Cheers!
UDK Sea Defence source files
I have released the udk files for this scene, so if you fancy you can jump in and nitpick / fly around.
Things to keep in mind are that it was an art project only, so textures, poly counts and material loads weren't really considered (excuse nice nice)
\
Things to keep in mind are that it was an art project only, so textures, poly counts and material loads weren't really considered (excuse nice nice)
Enjoy!
Monday, 15 July 2013
Cockpit Progress
The underside of the cockpit, details don't really match the reference but I think this will do for me
Sunday, 14 July 2013
Raktraktor Updates
A shot of the back side of the raktraktor:
Some more stuff to go before low poly time, currently working on the inside of the cock pit area.
Some more stuff to go before low poly time, currently working on the inside of the cock pit area.
Thursday, 11 July 2013
Raktraktor
I started in max for the whitebox , tried my best to get the proportions correct and from there I did a base mesh high poly which I either booleaned in max and took into zbrush or shaped and dynameshed in zbrush.
This particular vehicle is the Raktraktor by Mark Stevens
Here is the Vehicle as it stands now:
Here are some progress shots up to this point:
I will update shortly when I have more done (waiting for visa to clear so I can finally move to the UK).
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