Saturday, 25 January 2014

Raktraktor Cockpit

Had some more time this weekend to get the inside of the cock pit worked out and with a basic bake ready for some grunge

Sunday, 12 January 2014

Back to the Raktraktor

I recently had some time to get back onto this project.

Got the low poly sorted and have some base colours and ao down. A  few normal map things to sort out still.


Tuesday, 22 October 2013

Warcraft Fan Art

Here is a bash at some WoW plate armour, I got back int owow for a bit and decided to see how I could 'next gen' it a bit.



Next up is to start the low poly / texture of the Raktraktor.

Cheers!

UDK Sea Defence source files

I have released the udk files for this scene, so if you fancy you can jump in and nitpick / fly around.

Things to keep in mind are that it was an art project only, so textures, poly counts and material loads weren't really considered (excuse nice nice)

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Enjoy!

Monday, 15 July 2013

Cockpit Progress


The underside of the cockpit, details don't really match the reference but I think this will do for me

Sunday, 14 July 2013

Raktraktor Updates

A shot of the back side of the raktraktor:



Some more stuff to go before low poly time, currently working on the inside of the cock pit area.


Thursday, 11 July 2013

Raktraktor

I have started something different, a vehicle from the M A K universe, a google image search for 'sf3d' usually brings up some awesome kit bash models by people. I chose one of these to recreate.

I started in max for the whitebox , tried my best to get the proportions correct and from there I did a base mesh high poly which I either booleaned in max and took into zbrush or shaped and dynameshed in zbrush.

This particular vehicle is the  Raktraktor by Mark Stevens

Here is the Vehicle as it stands now:



Here are some progress shots up to this point:





I will update shortly when I have more done (waiting for visa to clear so I can finally move to the UK).