Sunday, 4 January 2015

Revamped Droid


I finally had time to redo the droid based on the concept by Sean Bigham.

Zbrush pass done, next is low + texture. Hopefully have some time in the next few months.

Tuesday, 27 May 2014

Protocol Droid v1.01

A final pass on the droid, going to leave it at this point and work on a newer concept by Sean Bigham - it's much cooler!

Depending on the release date of new cryengine - I may or may not get this chap finished before jumping into that.

Monday, 26 May 2014

Protocl droid

A protocol droid for the scene I'm working on. System Shock 2 based :)

Saturday, 5 April 2014

J.Polito

A work in progress, a character for a scene I am working on based on system shock 2. It will be a dead body - hence closed eyes!

Friday, 14 March 2014

speed sculpt

A fun return to some organic stuff,  I hope to do more character work in the coming months.

around an hour in zbrush, rendered in marmo2


Friday, 7 February 2014

Finished!

After all this time, I have finally chipped away enough of this beast to be happy enough with it.

More images will be up soon on my folio at www.mrsmo3d.com

Saturday, 25 January 2014

Raktraktor Cockpit

Had some more time this weekend to get the inside of the cock pit worked out and with a basic bake ready for some grunge

Sunday, 12 January 2014

Back to the Raktraktor

I recently had some time to get back onto this project.

Got the low poly sorted and have some base colours and ao down. A  few normal map things to sort out still.


Tuesday, 22 October 2013

Warcraft Fan Art

Here is a bash at some WoW plate armour, I got back int owow for a bit and decided to see how I could 'next gen' it a bit.



Next up is to start the low poly / texture of the Raktraktor.

Cheers!

UDK Sea Defence source files

I have released the udk files for this scene, so if you fancy you can jump in and nitpick / fly around.

Things to keep in mind are that it was an art project only, so textures, poly counts and material loads weren't really considered (excuse nice nice)

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Enjoy!

Monday, 15 July 2013

Cockpit Progress


The underside of the cockpit, details don't really match the reference but I think this will do for me

Sunday, 14 July 2013

Raktraktor Updates

A shot of the back side of the raktraktor:



Some more stuff to go before low poly time, currently working on the inside of the cock pit area.


Thursday, 11 July 2013

Raktraktor

I have started something different, a vehicle from the M A K universe, a google image search for 'sf3d' usually brings up some awesome kit bash models by people. I chose one of these to recreate.

I started in max for the whitebox , tried my best to get the proportions correct and from there I did a base mesh high poly which I either booleaned in max and took into zbrush or shaped and dynameshed in zbrush.

This particular vehicle is the  Raktraktor by Mark Stevens

Here is the Vehicle as it stands now:



Here are some progress shots up to this point:





I will update shortly when I have more done (waiting for visa to clear so I can finally move to the UK).


Sea Defense - Completed!

I finished this around a month ago but haven't been able to post it as yet:

short video:


more shots and videos of the final environment here
and some work in progress shots in this folder

Thanks!

Saturday, 18 May 2013

Birds, Boats and Buildings



I Recently updated my scene with some life, now the flags flap in the wind, the bird flaps (hovering atm) in the wind and the boat gently rocks on the sea.

One more thing I added that can't be shown is sound, ambient noises such as waves, wind, waving cloth and creaking wood.

I am moving to the UK soon so I am trying my best to warp this up ASAP.

Monday, 8 April 2013

Sea Defense - Back Ground

Following the last post I have some updates to the back ground and dock area!

These mountains are generated in world machine, duplicated and placed around to get a bit of variation. I aim to have a small low poly 'town' in the center, to be viewed only at a distance. A few towering structures in the center and then small satellite farms off outskirts. Smoke and other small fx to be coming from these areas! The town center itself will be on a hill with the outer buildings and houses etc on the lower grounds.

Scene updates:

Here are some shots of the dock area I am currently focusing on:






And some updated shots of the other areas:

Until next time!