The general idea is a 'sea monster washed ashore' scene, a horrid slimey
sea monster beached and dead in a small cove along some cliff faced
coastline. I am hoping to learn a lot about tessellation on this, as
well as trying my hand at some realistic ocean water.
At this point I am unsure as to which engine i will go for but am
leaning more towards UDK than the cryengine, simply because I am more
comfortable in the udk. Time will tell i suppose!
Anyways here are the references I have slapped together so far.
This is the style of cliff face / coastline I am aiming for:
I am going for a darker / less tropical climate. A very northern coastline.
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This is the mood I'm aiming for, edge of a storm / cloudy with light breaking through every now and then:
The water / waves won't be anywhere near as rough as the ones in the mood reference!
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The Sea Monster:
I will most likely be leaving this to the very end of the project so
that I don't get distracted with it, the shape is enough for now, a big
serpent from deep below. Although the image in the bottom right of this
ref sheet is a lot like the final mood I'm going for!
Finally here is the block out with a messy paint over thrown in:
the tall box is reference point for size of a human.
The 'small' details like seaweed, crabs, birds, vegetation, weather effects will all hopefully add to the life of the scene.
Monday, 10 December 2012
Some Recent Work
I worked on this recently, to get some cloth practice in. I t turned out a bit bollocks towards the bottom but the rest is progress atleast! The texture was fun
Friday, 6 July 2012
The Highlander from the move ... highlander
First sculpted character in a long long time, 2 years I think. Blocking stuff out atm and getting the feel for zbrush again. Hands are munted and fur/ Arms are no better. Cape/ Cloak next then his shield and sword.
Sunday, 8 April 2012
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